Sometimes the user is playing your game in an office or in a classroom, he may like to switch off the game sounds. And sometimes he may like to switch off sounds to save battery. So it is important to have to a play/pause button for the sounds in your app.
To use a mediaplayer for background sound in Sketchware, in onCreate event use MediaPlayer create, set looping and start blocks.
For using soundpool, add a number variable 'sound'. Then use soundpool create max stream count (5) (*if you have five different sounds). Then one by one add the five sounds to the number variable 'sound' using the block soundID...load...
And then wherever the sound is to be played, set number variable 'sound' to StreamID SoundPool name play sound ID ... 1+ times.
Now, in order to create a play/pause button for both the Mediaplayer and the soundpool together, follow the steps given below.
1. Add an Imageview and two images, one for sound on and other for sound off.
2. Create a new block named soundpool and to it add Soundpool create max stream count 5. Then load all sounds to the number variable 'sound', same as what was done in onCreate event.
3. Add a new number variable named 'backsound'.
4. Then in onCreate event, replace all blocks related to soundpool with the new block soundpool. Also set number variable 'backsound' to 1, and set image of Imageview to sound on image.
5. Now add event Imageview (the Imageview being used as on/off button for sound) onClick and add the following blocks:
Timer component and number variables can be used to add a Stopwatch to your Android App created in Sketchware. To create a Stopwatch App in Sketchware follow the steps below. 1. Start a new project in Sketchware . Fill app name, package name and app icon. 2. In VIEW area, insert a Textview and a Button widget. In Textview properties set layout_gravity as center_horizontal, text as 00:00:00.00, and text_size as 40sp. In Button properties set layout_gravity as center_horizontal, text as Start/Stop/Reset and text_size as 20sp. 3. In LOGIC area add a new timer component t . 4. In onCreate event, add five number variables , one each for hour, minutes, seconds, and milliseconds, and an extra variable for managing Button Click. Set all these number variables to 0. 5. Suppose the five number variables are named as h , m ,...
To create an EditText with animation features, we can use the EditText in a TextInputLayout which is a Layout interface in android.support.design.widget library. In Sketchware we cannot add it in xml file but we can create it programmatically. Follow the instructions given below for a simple example. 1. In VIEW area of your project add two Linear horizontal linear2 and linear3 , and a Button button1 . 2. Switch On AppCompat and design. 3. Create a more block extra and define the block using an add source directly block. Put following code in it. } EditText edittext1, edittext2; { Here we declare two EditText fields, edittext1 and edittext2 . 4. In onCreate event, i. Use add source directly block and use codes to define edittext1, set it's LayoutParams, set it's hint, and set it's text color. edittext1 = new EditText(this); edittext1.setLayoutParams(new LinearLayout.LayoutParams(LinearLayout.LayoutParams.MATCH_PARENT, LinearLayou...
We can highlight a particular searched character sequence in a TextView or EditText field or any other text field by using Spannable. To use Spannable class to highlight a searched text in Sketchware Android Project, follow the steps given below. 1. In VIEW area of your project, add an EditText field ( edittext1 ) which will act as input field for search term. Add a TextView ( textview1 ) which will display the number of results found. And add another TextView ( textview2 ) or EditText (edittext2) field which will contain the text in which the word is to be searched. 2. In LOGIC area, in onCreate event set the text to be searched in TextView field. 3. If you want the app to search from any text added by user, use EditText instead textview2 in step no.1 and do not set the text in onCreate. 4. Add a new String variable text . Add three number variables total, len and y . 4. Add a new event edittext1 onTextChanged . 5. In the event edittext1 onTextChange...
To create a Torch Flashlight application for Android with Sketchware follow the steps given below. 1. Create a new project in Sketchware. In VIEW area add an ImageView imageview1 . Set it's width and height to 100, and scale type to FIT_XY. 2. Using Image Manager add two images ic_flash_on_black and ic_flash_off_black . 3. Set ic_flash_off_black as the image of imageview1. 4. In Library manager switch on AppCompat and Design . 5. Add a Camera component . 6. Add two Boolean variables: flashLightStatus and hasCameraFlash . 7. Add two More Blocks: flashLightOn and flashLightOff . 8. In onCreate event, use add source directly block and put following code: hasCameraFlash = getPackageManager(). hasSystemFeature(PackageManager.FEATURE_CAMERA_FLASH); 9. In More Block flashLightOn , use add source directly block and put following code: android.hardware.camera2.CameraManager cameraManager = (andr...
How to enable download in an app created with Sketchware? Suppose you have created an app in Sketchware which uses webview to open a site. You can seamlessly explore the site in your app. But the download links in the webview field do not work. But it is possible to make it work by exporting the source code. You can edit the code in either Android studio or Eclipse to add your desired features and then recompile it. I tried to do that but soon realized that setting up environment for development of Android app is not easy for a naive like me. But it can be done by code injection or by using another mobile app called Anacode. Enabling download from webview in Sketchware using add source directly block. 1. In VIEW area of your app insert a WebView (webview1). 2. In LOGIC area, in onCreate event, a. Add write String... to file path ... Block. This will add WRITE_EXTERNAL_STORAGE permission. b. Then add an add source directly block. In this block pu...
This tutorial shows a Sketchware android project example in which a Notification is displayed when a Button is clicked and when the Notification is clicked, it opens a new Activity. 1. Create a new project in Sketchware. In VIEW area add an EditText edittext1 , and a Button button1 . 2. Using Image Manager add an images mail_white . This will be used as the Notification icon. 3. In Library manager switch on AppCompat and Design . 4. Create a new VIEW two.xml / TwoActivity.java . 5. Add a More Block: createChannel . 6. In More Block createChannel , use add source directly block and put following code: if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) { CharSequence name = "Channel name 1"; String description = "Notification channel"; int importance = NotificationManager.IMPORTANCE_DEFAULT; NotificationChannel channel = new NotificationChannel("id 1", name, importance); channel.setDescription(description); NotificationManager not...
To share an image in drawable folder of your sketchware android project, first save the image in app cache and then share the saved image using it's Uri. The code to be used is provided below. 1. First add the image (my_image.jpg) to be shared in your Sketchware android project using image manager. 2. Add a Button button1 which will act as share button. 3. In event button1 onClick, use add source directly block and add following code: Bitmap bitmap= BitmapFactory.decodeResource(getResources(),R.drawable.my_image); String path = getExternalCacheDir()+"/shareimage.jpg"; java.io.OutputStream out = null; java.io.File file=new java.io.File(path); try { out = new java.io.FileOutputStream(file); bitmap.compress(Bitmap.CompressFormat.JPEG, 100, out); out.flush(); out.close(); } catch (Exception e) { e.printStackTrace(); } path=file.getPath(); Uri bmpUri = Uri.parse("file://"+path); Intent shareIntent = new Intent(); shareIntent = new Intent(android.content.Intent.ACTION...
/*this will go in button click, activity start, or whatever*/ android.transition.TransitionManager.beginDelayedTransition(linear1,makeFadeTransition()); toggleVisibility(imageview1,imageview2,imageview3,imageview4); android.transition.TransitionManager.beginDelayedTransition(linear1,makeSlideTransition()); toggleVisibility(imageview1,imageview2,imageview3,imageview4); android.transition.TransitionManager.beginDelayedTransition(linear1,makeExplodeTransition()); toggleVisibility(imageview1,imageview2,imageview3,imageview4); /*This stays at the bottom of all code in onCreate*/ } private android.transition.Fade makeFadeTransition(){ android.transition.Fade fade = new android.transition.Fade(); fade.setDuration(2000); fade.setInterpolator(new AnticipateInterpolator()); return fade; } private android.transition.Slide makeSlideTransition(){ android.transition.Slide slide = new android.transition.Slide(); slide.setSlideEdge(Gravity.TOP); slide.setInterpolator(new BounceInterpolator()); slide.s...
Komentar